AI Insights · Timothy · July 2021
Top 5 Dynamic Games Performance on Unified Platform in Italy Q2 2021
Discover how the top 5 dynamic games performed in Italy during Q2 2021, with insights into their weekly downloads, revenue, and active users.
In Q2 2021, the top 5 dynamic games on a unified platform in Italy showcased varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of how these games captivated the Italian market.
Roblox saw a steady flow in weekly revenue, peaking at around $236K in mid-May. Weekly downloads exhibited a fluctuating pattern, reaching a high of approximately 52K by the end of June. Active users increased consistently, peaking at about 1.65M in the last week of June.
For Score! Hero 2023, weekly revenue peaked early at around $8.7K in late April and then saw a gradual decline, ending Q2 with about $3.2K. Weekly downloads started strong with approximately 120K in late April but trended downward to around 23K by the end of June. Active users followed a similar downward trend, peaking at about 225K in early May and ending with roughly 126K.
Deep Clean Inc. 3D Fun Cleanup did not generate any revenue throughout the quarter. Weekly downloads began at around 50K in early April, then gradually declined to approximately 8.4K by the end of June. Active users mirrored this trend, starting at about 79K and dropping to around 18K by the quarter's end.
Antistress - Relaxing games experienced modest weekly revenue, peaking at about $300 in late March and stabilizing around $140 by the end of June. Weekly downloads showed growth, starting at around 25K and reaching a high of approximately 30K in mid-June. Active users remained relatively stable, fluctuating between 120K and 145K throughout the quarter.
Homescapes maintained a strong presence with weekly revenue peaking at around $161K in early April. Weekly downloads experienced a decline from approximately 37K at the beginning of April to about 15K by the end of June. Active users remained robust, peaking at around 514K in early April and stabilizing around 399K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.